Game Playing Pieces

BOARD
GAME

Rivista
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CITY

GIANTS

GAME MARKETING

Gamification is the application of elements and mechanisms derived from famous games (e.g. ranking, scoring, progress bars, difficulty levels) in areas that are not directly related to them in order to change behavior and commitment of people; This process is based on the positive stimuli deriving from cooperation, competition, challenges, users' love for games and the desire to improve performance.

City Giants is being developed and will bring out the player's managerial skills in negotiating the purchase, sale of property, company shares, etc.

Bound

The game is inspired by the novel "The Project Origin" - Author Fabio Conte.

official preview

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BOARD GAME PROJECTS
 

BOARD GAME

CONTACT US FOR MORE INFORMATION

MODEL MAKING & SCULPTURE
 

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Model making

Modeling, in a general sense, is an artisanal activity that consists in the creation of scale models, using various techniques, which will then have the function of acting as a "model" for an industrial production or in a playful environment as in model making proper.

The figure of the artisan model maker is now disappearing, replaced by numerical control machines powered by data on the piece to be reproduced deriving from a CAD.

Model making, in a common sense, is also a hobby that consists of constructing and possibly conducting (dynamic modeling) miniature reproductions of machines, people or buildings. It draws its origins from the habit of certain artisans of the past centuries, especially furniture makers, to build small-scale specimens of their products, in order to have them viewed by the customer (without therefore making them first) before receiving the order.

Model making as a prototype

The scale of representation is important for the quality of the model. With the scale you can recognize the size of the model compared to the original. The most varied materials can be used to create a model, depending on the use of the model itself and the cost.

 

Model making as a hobby

The hobby of model making uses static or dynamic models built with materials such as plastic, cardboard, paper, wood, fiberglass, aluminum, brass, steel. For example, static and dynamic model cars, rocket models, model boats, model airplanes, model trains. With the use of radio control they can move, making the model dynamic.

 

Main categories

  • Architecture (Buildings and civil constructions; Military buildings and constructions)

  • Aircraft (Static model aircraft; Dynamic model aircraft​)

  • Model rocketing (Water rockets, etc)

  • Ships (Static naval modeling; Dynamic naval modeling)

  • Trains (Dynamic model railways; Static model railways)

  • Vehicles (Static car modeling; Dynamic automotive modeling; Static motorcycle modeling; Dynamic motorcycle modeling; Truck Modeling; Tank modeling; Modeling of work vehicles; Cable car modeling)

  • Dioramas (Plastic; Case of the dolls)

  • Figurinism (Action figure; Toy soldiers; Miniature; Famous people; Various characters

  • Other (Free Lance Modeling)

 

Agonism

With the use of radio controls the dynamic model allows competitive activity. For example the Modell Truck Trial, for trucks. Dynamic model aircraft with various categories. Model ships with racing motorboats, such as the ECO-IDC.

 

Proud

  • In Austria, the Modellbau-Messe presents itself at the end of October at Messe Wien.

  • The miniature representation of Istanbul, the largest in the world, in the Beyoğlu district, covering an area of ​​6 hectares (Miniatürk).

 

Scientific modeling

In museums and universities, modeling is used in the technical-scientific field for the representation of physical reality, on a reduced or larger scale, with static or dynamic, functional models. An example are the reconstructions of anatomy, human and animal, on a 1: 1 scale.

Model making is also practiced in schools in the creation of prototypes that highlight the fundamental concepts of electronics, electrical engineering and information technology.

FCO wants to share this passion by taking as a reference point some existing models (photos) and developing, through right collaborations, customized models.

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SCULPTURE

Sculpture is the art of giving shape to an object starting from a raw material or assembling different materials together. The term sculpture also indicates the final product, or any three-dimensional object obtained as an expression of artistic inspiration. Like many other terms relating to the art world, the concept of sculpture has also evolved over time.

It is possible to model an object by addition or subtraction, and this depends on the type of material used:

  • in the case of wood or marble, for example, it is subtracted, that is, it is sculpted by carving, engraving or removing part of the material with a suitable tool;

  • when, on the other hand, clay or a similar material is used, one works by addition, gradually adding matter to the initial one. Similarly when you weld initially divided parts, such as metal structures joined with a welding process or different materials joined with adhesives.

  • In clay sculpture, the hardening process of the material takes place by firing in the furnace. This process makes the clay "cooked", thus becoming the "Terracotta" artefact. It takes on different colors depending on the cooking temperature, ranging from gray to salmon / orange to brown. The terracotta sculpture, in the pre-firing phase, finally after modeling, is emptied with a digging process that occurs when the material is still moldable.

FCO wants to share this passion by taking as a reference point some existing models (photos) and developing, through right collaborations and aid of 3D Printers, customized models.